Our TeamMeet the people behind AFK
An experienced entrepreneur and educator, Rahul co-founded VisionTech Education, an after-school experience dedicated to teaching children technical literacy (programming, designing, cybersecurity) in the modern age. At the age of 16, he built and managed a Massively Multiplayer Online Game, growing its userbase from 400 users to 50,000 users within an year. Passionate about alternate channels for education and the untapped potential of interactive media, he brings to the team his skills in project management, web design, game programming, and enterprise application design, along with strategies to promote user engagement and conversion.
An experienced game designer, community manager, health worker, and multimedia scholar, Matthew took part in groundbreaking research for the MacArthur Foundation, studying how virtual worlds and network culture could be tapped for global social good. He has studied user engagement across platforms, with his research focused on developing a model of design that maximizes both efficacy and fun in serious games. His work has been recognized for its industry-and world-changing potential by the International Game Developers Association, the Feast Network, and the Alex & Rita Hillman Foundation. Passionate about world-building, emergent narratives, and changing the world for the better through unconventional avenues, he brings to the team his skills in game design, both traditional and digital art, and interactive marketing, along with strategies for integrating monetization, gameplay, and prosocial community development into a cohesive whole.
An experienced translator, scientist and narrative designer, Kathleen has led online translation projects and written engaging works of fiction for nearly a decade. Working with collaborators around the globe, she is experienced with the art of translation, having navigated cross-cultural and cross-generational challenges to understanding. Her PhD work has likewise given her experience in breaking down massive issues into manageable pieces, and in translating scientific issues for public dissemination. Passionate about the environment, human health, and the potential for games as a vehicle for outreach, she brings to the team her skills at project management, narrative design, managing user experiences and expectations, along with a global perspective as a scientist and a storyteller, and connections to the nonprofit world.
Recent Blog Posts
Learn from the top thought leaders in the industry.
Ok, wow. Usually I start by introducing the game, but in this case, let me start by prefacing this post with the fact that this is undeniably the *worst* serious game I have had to cover. Ever. To make this clear, I am not exaggerating when I say I actually popped a...
Food Force 2 This is one of those cases, where quite frankly, I feel bad even naming this game, because its so bad, and I suspect the reasons its bad are not entirely the fault of its developer. This game was apparently commissioned by the United Nations as a...
The beating heart of design - Heroes of the Storm What's the most popular online PvP map that exists today? Numbers-wise, it would be a certain three-lane map with towers and minions and two cores, with various bushes or other spots for players to hide in, and...